

- Kerbal space program 2 specs 720p#
- Kerbal space program 2 specs driver#
- Kerbal space program 2 specs upgrade#
Load is so low (sometimes below 20%), that fans are at minimal RPM. Borderless window is not working as intended - if I tab into another window the game is minimized but GPU and CPU fans ramp up massively - the GPU load goes to 100% almost immediately, something that is not the case while being on the launchpad at 20 FPS the GPU would turn the FANS of if I had enabled Zero-Fan-Mode.
Kerbal space program 2 specs driver#
Maybe the used GPU driver (23.2.2) is another factor. But it screws up my multi-monitor-setup completely, even changing the resolution on the second display.
Kerbal space program 2 specs 720p#
Changing the resolution on the launchpad - even to 720p - does do not much to improve FPS. Other things that I observed in conjunction with graphics settings: With this configuration I am getting 20 FPS on the launchpad while the menu - using FrameView - is running at 330 FPS - 100% GPU, 18% CPU. I am playing the game on a system powered by an R7 5800X in conjunction with an RX 6900XT and 32MB of RAM at 3440x1440. On another thread - I think it was on reddit - someone mentioned physics to be problem and I think he was right. I am not sure it is the GPU limiting performance. The game does not appear to natively support resolutions for aspect ratios other than 16:9, however you can apparently "trick" the game into doing it by setting it to borderless window mode and then back to fullscreen without changing any other settings. Note/Workaround for Ultrawide Resolutions: I'm probably going to wait for the latest-gen low-end GPUs to come out and reevaluate then.
Kerbal space program 2 specs upgrade#
I have not yet experimented with optimizing the graphics settings.įor me I think it's good enough to play around with/provide feedback, but I'll need a hardware upgrade to really enjoy playing for itself. Some things are prettier (mainly the rockets) some things similar (low clouds are not volumetric) some things worse (aliasing, etc).


(But then looking at planets is kind of the point.)Īesthetically on minimum settings the game is comparable to KSP 1 with moderate graphics mods. When not looking at a planet in flight mode the game runs surprisingly well. Verdict: Playable, but not a particularly pleasant experience.īiggest performance bottleneck appears to be rendering planets, hopefully this will be relatively easy to optimize.

"Pumping Sim Once" is going to become a meme, you heard it here first. The exception is assembly building -> launch, which is very quick. Performance similar viewing other planets, not just Kerbin/ KSC. bringing a new building into view, engine ignition, etc. Noticeable hang-ups whenever a new asset is loaded, e.g. Performance degrades as expected with increasing part count, have not tested large craft past ~50 parts. With very small part count: ~20 FPS looking at ground, ~50 FPS viewing space and vessel only. You are a core part of the development process, so please continue to share your expectations for what you want your KSP2 experience to be.Parts initially load with missing models/textures, resolves after a couple frames. We hear you and we take your feedback very seriously. Throughout the Early Access period, our development team will continue to prioritize performance optimization to ensure an optimal gameplay experience for as many as possible. KSP 2 will work across a wide variety of hardware beyond what is listed in our recommended specs, with performance scaling based on the size and complexity of the crafts you build. These systems requirements are to ensure a high-quality experience while playing KSP2 in a variety of in-game scenarios.
